Portfolio

The Good, The Bad and the ugly


This is my complete portfolio here You'll find most thing I've ever worked on, even the things which I may not be too proud of, however I think even those projects have importance and also deserves to be in here as a reminder to look back at.


Social Gaming in Virtual Reality using 360 Degree Immersion

My Proffesion Bachelor project in soft development, I got a huge 12 (equavelent to an A) and are generally proud of what I've accomplished in such short time. A youtube video slightly taking a look at the project can be seen HERE and my rapport on this project is availble HERE and lastly the presentation kan be seen HERE.

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Infinite Worlds using Procedural Content Generation

My final project on the computer science education. The paper can found HERE, Presentation: HERE Video: HERE A follow up project(a minecraft clone) were also developed in 2 weeks after hand in and shown at the exam and can be seen: HERE

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Extended UI Elements

An Unity package which add some extra components which is not included as default but I've have had needed multiple times. The package is made and shared at unity store so others with the need of more elements and functionality can freely download and use these.

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Ludum Dare 41 (Game Jam the Game)

As a huge Game dev tycoon game I've always wanted to make a clone of it of some sort. After thinking of an idea for a game for a more than 24 hours, for the theme: "Combine 2 Incompatible Genres", I thought to myself, why make a game which actually fit this criteria, and not make a game, where you have to make weird games by mixing 2 incompatible genres? The game seems like it did decently but could have had gotten much more polish if the time had been there.

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Ludum Dare 39 (Escape the Morgue)

You’ve been traps inside a morgue, or rather it seems someone have put the there… You need to find a way out quickly before the power is gone and the door will be sealed forever and the air vents stop from lack of power! An escape room experiences inspired from the the theme "Running out of Power", Your goal is to disable 4 terminals to unlock the door leading you to your freedom without "Running out of Power".

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Ludum Dare 36 (The Tomb)

With the theme "Ancient Technology" we made a randomized horror game where, with an ancient artifact orb, which seems to be imbued with some sort of essence of the wielder, and the power to reveal the secrets of the ancient tomb, you set out on an adventure of tomb plundering.

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Ludum Dare 35 (Super Shift-Shaper)

A huge experiment and a lot of fun went into making this game. The them for this game jam was "Shapeshift", and the game is inspired by 140 and super hexagon. The main goal of the game is to avoid the circles, and get through them with the right shapes.

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Ludum Dare 34 (Snow Wars - The Snow Awakens)

With a tied in theme voting for the first time ever with the themes: "Two Button Controls" and "Growing" we made a little head-to-head split-screen multiplayer game with the objective of making an army of snowmen to defeat the opponent's base.

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Ludum Dare 33 (Run, Frankenstein's Monster, Run!)

4 people, all programmers, sat together for 72 hours to make this game happen. The theme was "You are the Monster", and the outcome was decent, however we know our jump mechanic was slightly bugged. The project might be further developed for Android one day.

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Ludum Dare 32 (A Hot Mess)

The most halarious, stupid and disburbing game I probably have ever made! The theme were "An Unconventional Weapon" and our idea was a bullet hell with a twist that esculated VERY quickly! this project have been archeived and probably won't be further developed.

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Ludum Dare 29 (Fish Photographer)

First real game jam game I've made, and the first jam I've participated in, with the theme "below the surface". It went much better than expected with some azazing scores for what was my first entry. I am planning on someday continueing developing on this and make a complete game out of it. (Currently not playable!)

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Descent Card Creator

A program I worked on for people to make comunity created expansions for the board game descent.

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